Fores New Idles in Skyrim - FNIS at Skyrim Nexus

Nexus Skyrim File of the month May 2015

No custom animation possible for Skyrim? Wrong. FNIS Behaviors allows other mods to add different types of animations to the game: idles/poses, sequenced, arm offset, furniture, and paired animations, killmoves, and creature animations.
And, with the demonstration mod FNIS Spells the user has a means to display almost all animation files. Dance animations included.

Note: You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. In addition, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, before you run the "Update FNIS Behaviors"

Use animations exclusive to the player in an EASY way? Install FNIS PCEA2 and see the potential
Bored of all females walking the same? FNIS Sexy Move will change that
Ready to explore Skyrim from above? Install FNIS Flyer and off you go
Want to see creatures animated by custom FNIS behaviors? Go and get FNIS Zoo
You are a modder, and want to understand the contents of behavior files? CondenseBehavior represents Behaviors in a condensed form
You are a modder, and interested in Behaviors? Download FNIS for Modders Documentation V6.2 (or later) from the (FNIS for Skyrim) Files section


NEW: How to Use FNIS SE & LE | w/ MO2 & Vortex. The most complete FNIS tutorial. Thanks GamerPoets

More videos see at the end of this description

___________________________________________________________________________________
Recent Change(s)

2020/02/18
FNIS Behavior 7.6, FNIS Behavior 7.6 XXL


Note: Since version 7.5 FNIS calculates how many percent of Skyrim's custom animation resources you have used up, and will warn you when you have reached at least 99% of the load which causes CTD. In addition, FNIS XXL will show how much each of your animation mods contributes to Load CTD. However, since this FNIS functionality was implemented, there are several SKSE plugins available which circumvent this Skyrim bug. Which means that the problem can be easily avoided by users of many acustom animations. But since new users will not know about the fix, FNIS will still warn when the original limit is passed. The SKSE plugins that increase the Skyrim animation limit are:
___________________________________________________________________________________
Installation and Execution

NOTE: It is GENERALLY and STRONGLY recommended, that you DO NOT INSTALL any of Steam, Skyrim, FNIS in folders that are protected by Windows UAC (User Account Control). These are "C:/Program Files (x86)" or "C:/Program Files" (or their localized correspondents, e.g. "C:/Programme (x86)"). Use root folders like "D:\Games". This way you can avoid serious protection issues, especially when using Mod Managers.

FNIS is a tool, and not a mod, and therefore different from most everything that you find on Nexus. If you are new to modding and using FNIS, it is strongly recommended that you watch one of many videos that explain the use of FNIS. Like the videos at the beginning and the end of this description.

When you exit GenerateFNISforUsers.exe, you will be asked if a shortcut to the tool shall be created on your desktop.
Say "YES" when installing MANUALLY (STRONGLY recommended - you will need the generator quite frequently)
Say "Abort" when installing through NMM or MO

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
FNIS Vortex/MO support (profiles), FNIS.ini

FNIS supports Vortex and MO with several features. All features use parameters either from the FNIS.ini file, or as command line parameters when used from the command line. See also FNIS.ini0 in your FNIS Behaviors download.

File Redirection. This allows you to redirect all relevant FNIS generated files into a folder outside Skyrim\Data (to support Vortex/MO profiles). It includes all files that change the Skyrim animation functionality. FNIS temporary files and logs will still be written to the regular places (under data\tools\GenerateFNIS_for_Users). To use this functionality, the following parameter needs to be defined (FNIS.ini, or command line)

To activate File Redirection, you need to set the patch for "File Redirection (Vortex/MO profiles support)". If you start FNIS from command line, this patch is automatically implied. To see how this can be used together with your actual mod manager, refer to your mod manager's documentation.
Start FNIS from command line (done by Vortex, or from a user defined .bat file (not possible whith "virtual install"!). The commandline has the following format The are the same that can be specified in the FNIS.ini file. (see FNIS.ini0)
FNIS execution without GUI (FNIS window). FNIS can be started without opening the FNIS window. The parameters (patches) are the same as in the last FNIS run.The FNIS window will only pop up if FNIS has to report error or warnings. This execution mode is activated with the following parameter (FNIS.ini, or command line) When you use this feature manually (not via Vortex), it is recommended that you use it only from a .bat file (and not for example by double-clicking from the Explorer). Because otherwise you will not see when FNIS is done.
IMPORTANT Notes:
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Problem shooting "Installation Problems"

When all NPCs move with the dreaded STIFF "half-T" POSE, then this is NO FNIS bug: YOU HAVE DONE SOMETHING WRONG DURING INSTALLATION!

If the problem persists AND you are using a LEGAL, STEAM based version of Skyrim then report your problem WITH SUFFICIENT and PRECISE information in the FNIS discussion thread. Always include the contents of the generator's text field (copy/paste) from your last run. And the way you installed FNIS (NMM,MO, manual). And avoid meaningless information like "glitches", "didn't work", "tried all different ways 3 times".

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Piracy Precautions

FNIS takes preemptive steps against piracy:


NOTE:
You can use FNIS only if you agree with its piracy checks described above!!!

___________________________________________________________________________________
Mods using FNIS Behavior

Non-adult:


Adult:Mods from an all-adult site (in the links replace "LL" with name of the site!!!):
Mods supported by FNIS with patches:
___________________________________________________________________________________
Usage

The main file of FNIS, FNIS Behaviors, is a tool, NOT a mod. Actually 2 tools. Mod authors can use the modders tool to generate behavior files to add new custom animations to their own mods. The other one, the users tool, then will collect the data for all FNIS dependent tools on the user PC and then integrate that into the user's Skyrim installation.

To hook new animations into the sytem, it is necessary to modify original ("vanilla") behavior files for characters and creatures. Because of the anti-modding structure of these behaviors there cannot be 2 mods that modify the same behavior files.

Mods that use FNIS are providing animation lists, simple text files that tell FNIS with a variety of parametwers, how to introduce the animations into Skyrim. The FNIS user tool then collects all this data and creates ONE set of modified behavior files which have all the information needed. No mod author has to touch behavior files, and no animation mod is incompatible with the others. Provided that they all use FNIS as their framework.

FNIS animations can be used for all kind of animation tasks, ranging from simple idles to idles sequences, furniture animations, paired animations, killmoves, and more. FNIS also allow to dynamically replace all the most important standard animations, like movement, combat,

(For more modding related information see FNIS for Modders Documentation in the files section)

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Patches

To make 2 behavior modifying mods compatible, they have to be integrated into one set of behaviors. That's why GenerateFNISforUsers.exe has an integrated "Patch Management", which takes care of necessary Behavior changes for other behavior changing mods, like PC Exclusive Animation Path. However, FNIS will not include other (animation) files from these mods. So if you want to use the patches, you will still have to install these mods as well, before running the generator.

DONT' TICK PATCHES for mods, that you DON'T HAVE INSTALLED!!

Note that FNIS doesn't need to add patches for modes that "only want to add custom animations via FNIS. FNIS will automatically find those mods (if properly installed), and list them in the generator output.

There are 3 more patches without required base mods:

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Bug Fixes

FNIS Behaviors incorporate the following bug fixes for vanilla Skyrim (without the need for the user to actively do anything):

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
FNIS and FNIS XXL, Animation Load CTD Limit

FNIS comes in 2 versions:

However there is a bug in Skyrim that will cause CTD (Crash to Desktop) when starting the game with too many animations added. This happens usually somewhere in the range between 11k and 14k additional 3rd person character animation, depending on the type of animations. (1st person, animation replacers, and creature animations are not affected).

FNIS (both versions) calculates how many percent of Skyrim's custom animation resources you have used up, and will warn you when you have reached at least 99% of the load which causes CTD. In addition, FNIS XXL will show how much each of your animation mods contributes to Load CTD. For more information: see the FNIS SE Article Skyrim Animation Load CTD: Understand the background of this unpleasant restriction. And how FNIS can help you.

However, since this FNIS functionality was implemented, there are several SKSE plugins available which circumvent this Skyrim bug. Which means that the problem can be easily circumvented by users of many acustom animations. But since new users will not know about the fix, FNIS will still warn when the original limit is passed. The SKSE plugins that increase the Skyrim animation limit are:

___________________________________________________________________________________
FNIS Spells

Gamers can use it to make characters perform any standard or custom idle by simply copying the (.hkx) animation file under a pre-defined name into a special directory, and activate them by casting the FNIS spells. Note: although there can be different NPCs performing different animations at one time, this mod does not provide any synchronization of these animations, as needed for example in some adult type animation mods.

On start-up the player automatically receives 3 spells:

If you want to cast animations of your choice, you can simply replace the files in meshes/actors/character/animations/FNISSpells by your own files:


If you change AnimObject ('o' or 'b') animations, you should also change the corresponding AnimObjects in meshes/AnimObjects/FNIS

___________________________________________________________________________________
FAQ

I'm getting Error messages when I call GenerateFNISforUSers.exe. What can I do?
All error codes greater than 2000 are logical errors found by the Generator. Errors less than 2000 are reported by Windows. Most of the reports should be self-explanatory. Before you can work with FNIS, you need to solve all errors shown in the textfield. Also look at the warnings. They can also indicate problems that prevent FNIS from working properly (like incompatibilities). Some specific error messages:

I'm getting "ERROR(5): Access to the path .... is denied"
You have to run GenerateFNISforUSers.exe as Administrator. Right-click on the Generator (in in Explorer, or on the desktop link) and click "Run as Administrator". Or you can permanently set this option in the GenerateFNISforUsers.exe properties. GenerateFNISforUsers.exe -> Right-Mouse-Button -> Properties -> Compatibility -> Tick "Run as Administrator" (Windows 10).

I'm getting "ERROR(5): Access to the path .... is denied" DESPITE running as administrator
Recently there is a rising number of users who get this error trying to run FNIS. Usually (not always) these users use NMM, and have Steam, NMM, Skyrim all installed under "C:\Program Files(x86)".

This is NOT an FNIS issue. It has to do with authorization issues on your PC, and even the usual running as admin does not help. Usually it is NMM which creates the issue as you can see from DuskDweller's response posted as part of the known issue "ERROR(2001)" below. It seems to be caused by the Windows UAC (User Account Control), by which the Microsoft tries to protect "C:\Program Files(x86)" from the users wrong doing.
Since we have no idea what is causing this alarmingly increasing rate of reports, I ask you to give some more information about your environment: NMM/MO/manual install, Windows version, used AntiVirus, full generator output, more information from the Windows Event Viewer Eventvwr.msc, ...

To make FNIS work you can try to install FNIS manually. Remove "Data/tools/GenerateFNIS_for_Users" first. After installation go to GenerateFNISforUsers.exe -> Click Right-Mouse-Button -> Properties -> Compatibility -> Tick "Run as Administrator" -> OK.
The only know way to RELIABLY solve this issue is to move Steam and Skyrim away from "C:\Program Files(x86)". WHAT YOU GENERALLY SHOULD DO. For example to "C:\Games". Don't be afraid. This is not hard. See Moving a Steam Installation and Games

("Animation Problems") After installing FNIS I suddenly have animations problems (stiff half-T pose, or other glitches). Why?
Principally, FNIS Behaviors correctly installed and generated (without patches) adds additional animations, and DOES NOT INFLUENCE OTHER ANIMATIONS IN ANY FORM! There are a numer of possible causes, which can make FNIS look like it is breaking animations:


I got the warning "Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam."
This is a warning (only) that indicates, that your installation is not recognized as a legal steam installation. The generator is not effected by this. However, I will NOT support you with any installation problem you might have. Most users seeing this warning are using an illegal or pirated Skyrim copy (and don't have the proper registry information). And I don't support Skyrim pirates, and I don't want to track down possible problems caused by pirate installations.
If you think you got a legal installation
("Load CTD") After I ran the generator, Skyrim aborts (CTD) when loading a save file. An FNIS bug?
No. Skyrim's memory Management is buggy, and the more you add to Skyrim, the greater the likelyhood that you see CTDs, especially on save load. Here my advice when you have an unacceptable CTD rate:
(".NET Problems") The generator gives some other strange error messages like "0x800A0005 (CTL_E_ILLEGALFUNCTIONCALL)", ".NET Framework Initialization Error", or aborts immediately after double-clicking.
Most likely you have a corrupted Windows or .NET installation, which can even be caused by undetected viruses. Use the Windows Event Viewer eventvwr.msc to find clues about the cause of the failure. If it indicates .NET problems, then re-install .NET from Microsoft .NET Framework 4 (Standalone Installer). If this does not help use .NET Framework Setup Verification Tool and Microsoft .NET Framework Repair Tool. The following links might give additional information: .NET 40 Redistib install error "failed with 0x240006" and Possible issue where .NET Framework 4 setup reports success but fails .... This .NET Framework Setup Verification Tool User's Guide seemed to solve many issues. If nothing helps, and before you have to completely re-install windows, you might consider How to Perform an In-Place Upgrade on Windows Vista, Windows 7, Windows Server 2008 & Windows Server 2008 R2.

What is a "clean save" (or "cleaned save"), and how can I make one?
There are (hardly understood) mechanisms in the engine which cause problems with updates of scripted mods. The mixture of old save data, new scripts, quests, and objects can cause all kinds of problems. When it does not help to use another save, where FNIS Spells have not been used during the last 3 minutes, you should try with a "clean save"


There are more complicated "clean save" procedures reported, but they might only be necessary for more complicated mods

I have uninstalled one of the mods which use FNIS Behavior. Now I get CTD when loading a save file.
That's a sytem reaction when a behavior file is missing. Run GenerateFNISforUsers.exe and you should be fine again.

Starting with FNIS 6.0 there is an FNIS.esp. Do I really need this? And if so, where do I put it in the load order.
FNIS.esp is needed when you have at least one mod using the FNIS Alternate Animation (AA) functionality, like in XPMSE, PCEA2, or Sexy Move. But even if you don't use one of these, I don't recommend deactivating FNIS.esp. Because if you do, and if you THEN add such mods, you will certainly not know why all of the sudden things don't work. And you can put FNIS.esp first in your list. Though it doesn't really matter. It doesn't conflict with anything, and is only needed once after game load.

I want to run the Generator on Linux, but it cannot be run there because of .NET 4.x.
Here is what you can do (thanks to hellgeist):
1- On any version of Linux, install VirtualBox, put windows XP on it
2- Update windows and Install .Net 4
3- Install Skyrim and patch it via Steam.
4- Use VMWare Tools to add a shared drive so you can port files between Linux and XP.
5- Copy the Data folder from your main install on linux and overwrite the windows one.
6- Install the ForesNewIdles in Skyim-FINIS mod, and run GenerateFNISforUsers.exe
7- Make sure your main Linux data folder is backed up.
8- Copy the updated Data folder from VirtualBox (Windows) Skyrim and overwrite your main one on Linux
9- Close VirtualBox and run Skyrim.

I'm a modder and have a mod which conflicts with the behavior files modified by FNIS. How can I be compatible with FNIS?
Talk to me. I can add your behavior changes as patches to the FNIS generator. However, I have ONE big requirement: I'm not going to figure out what your changes are compared to the vanilla xml file. That can be a verytedious task. I need EXACTLY what you changed in the vanilla file (similar to a UNIX diff).

___________________________________________________________________________________
Manual INSTALLATION (extended)

Requirements:


Note: there are many ways to manually install. This is "my way":

For NMM (Nexus Mod Manager) or MO (Mod Organizer) installation see the appropriate videos

___________________________________________________________________________________
UNINSTALL

Manual Uninstall

First, if you have the FNIS Creature Pack installed: Open the Generator and press "De-Install Creatures".
After that, remove the following files or directories:

NMM Uninstall

First, if you have the FNIS Creature Pack installed: Open the Generator and press "De-Install Creatures".
Then deactivate both FNIS Behavior, FNIS Creature Pack, and FNIS Spells in NMM's Mods tab. That should take care of everything. To be totally sure that there are no behavior remnants, delete the files from the previous Manual Uninstall section, if they should still exist:

___________________________________________________________________________________
Known Bugs, Restrictions and Incompatibilities

___________________________________________________________________________________
Usage for MODDERS

See FNIS for Modders Documentation in the files section.

A short syntax for Anim definition can be found at the top of each FNIS (character) AnimList (e.g. FNIS_FNISBase_List.txt)

___________________________________________________________________________________
History (major steps)

2012/03/01 V1.0 . . Initial Relase
2012/05/14 V2.0 . . Moved all FNIS Behavior functionality into a seperate file (FNIS_behavior.hkx)
. . . . . . . . . . . . . . Added functionality for acyclic, cyclic AnimObject, and acyclic AnimObject. Added 400 cyclic slots.
2012/07/08 V3.0 . . First version using generator tool, which allows for mod specific, parametrized behavior files
2013/02/20 V3.5 . . Generator: Generalized Skeleton patch, fix Turkish "i" problem, and for legal Skyrim check after Verify Cache
. . . . . . . . . . . . . . Spells: Re-generated with Skyrim 1.8 CK and Papyrus (hopefully avoiding some unexplainable CTDs with PCEA)
2013/10/02 V4.0 . . Adds creature support. Adds furniture and arm offset animations to the game (modifications in mt_behavior.hkx)
2013/12/08 V4.1 . . Changed behavior strucrute (humanoids and creatures) to avoid Load Game CTD conditions
2014/02/08 V5.0 . . Added Paired Animation and Killmove support
2014/06/01 V5.1 . . Added Alternate Animations for non-weapon walk/run, and option for Animated Camera.
2014/11/06 V5.2 . . Added (modder) parameter to make animations send arbitrary trigger events (e.g. to allow animation triggered soundplay)
2015/04/02 V5.3 . . Added (modder) parameter motion/rotation(MD, RD), set AnimVars (-AV, -AVI), AnimCam set/reset (-ac1, -ac0)
2015/04/23 V5.4 . . Added alternate weapon equip/unequip animations (for use with XPMSE2 and RaceMenu)
2015/05/28 V5.5 . . Added custom animation pre-cache, and ch animation type
2015/11/01 V6.0 . . New Alternate Animations system for 537 standard animation files
2015/12/01 V6.1 . . New function "T" to re-define triggers for alternate animations, included "Dual Dagger Power Attack Speed Fix", bug fixes for pre-cache, error(9), ...
2015/12/02 V6.2 . . Fixed error(2005) for users no using a mod with Alternat Animation functionality; updated Russian language file
2016/06/07 V6.3 . . Fixed error(9) for users with more than 1000 "Sequenced Animations"
2016/07/19 V6.3 XXL . Optional version to allow 12000 animations max (instead of 8000). Added Altzernate ANimations for npc_turn
2017/10/30 V7.0 . . Generator exe files working for both Skyrim/SE, animation number 10k/20k XXL, HKX File Compatibility Check Skyrim/SSE
2018/03/07 V7.2 . . Added patch for TK Dodge and other tktk1 mods, added FNIS.ini functionality (switch off PSCD bug fix), bug fixes and installation checks
2018/04/13 V7.4 . . Vortex/MO support release (see "FNIS Vortex/MO support"): File Redirection, Start from command line, Execution without GUI
2018/05/20 V7.4.5 . Important bug fixes for Users (avoid removal of unrelated files) and Modders (wrong transition parameters)
2019/08/23 V7.5 . . Introduction of Load CTD Calculation

___________________________________________________________________________________
Credits

TheFigment aka The Hologram for his invaluable hkxcmd
Umpa for Dance Animation for Modder
dualsun for Funny Animations And Idles
mirap for the CHSBHC arm fix
cougarbg(Bulgarian), Zimitry(Español], latranchedepain(Français), speleologo(Italiano), vicpl(Polski), kapasov(Russian), xyzeratul (Chinese), fofaun1417/NomexPT(Português), sssSami(Norsk), 1stchannel(Indonesian), Luke2135(Hungarian), yohru/kuroko(Japanese), Xarec (Swedish), nyaamolip (Korean), Kavij (Serbian) for Generator translations
somebody4 for input, feedback and test for pre-cache functionality. And for pushing me in moments when I wanted to give up on this matter.

___________________________________________________________________________________
Licensing/Legal

The FNIS Behavior can only be downloaded and used in the described way. Without my express permission you are NOT ALLOWED


You can use and modify FNIS Spells in any way that does not prevent running (the original) FNIS Spells in its described way. Simply give credit, and inform me when you include it into your mod.

___________________________________________________________________________________
More Videos


[color=orange]The most complete FNIS tutorial for NMM and MO. Thanks GamerPoets


A little bit what FNIS is all about. Thank you, shinji72


FNIS intallation instructions at 1:27, 10:37, and 11:41


Using Mod Organizer to install FNIS. Thank you gopher for both

You May Like Also

  • Browse all chevron_right
  • Most endorsed chevron_right
  • Mod categories chevron_right
  • Recent activity chevron_right
  • Mods of the month Explore this month's nominated mods Discover chevron_right
  • Most endorsed chevron_right
  • add_photo_alternate Upload an image chevron_right
  • Most endorsed chevron_right
  • video_call Add a video chevron_right
  • Supporter images Upgrade your account to unlock all media content Upgrade chevron_right
  • Support authors chevron_right
  • Competitions chevron_right
  • Interviews chevron_right
  • 1 week ago Mods, Stats, Rewards - The last year at Nexus Mods
  • 2 weeks ago Hello there - CND Modworks
  • Contact us chevron_right
  • Report a bug chevron_right
  • Game guides chevron_right
  • Vortex help chevron_right
  • cloud_upload UPLOAD A MOD
  • add_photo_alternate UPLOAD AN IMAGE
  • Upgrade to premium chevron_right
  • settings Site preferences
  • Browse all chevron_right
  • Most endorsed chevron_right
  • Mod categories chevron_right
  • Recent activity chevron_right
  • Mods of the month Explore this month's nominated mods Discover chevron_right
  • Most endorsed chevron_right
  • add_photo_alternate Upload an image chevron_right
  • Most endorsed chevron_right
  • video_call Add a video chevron_right
  • Supporter images Upgrade your account to unlock all media content Upgrade chevron_right
  • Support authors chevron_right
  • Competitions chevron_right
  • Interviews chevron_right
  • 1 week ago Mods, Stats, Rewards - The last year at Nexus Mods
  • 2 weeks ago Hello there - CND Modworks
  • Contact us chevron_right
  • Report a bug chevron_right
  • Game guides chevron_right
  • Vortex help chevron_right
  • (PT-BR) Immersive Interactions - Animated Actions - Traducao
  • -Sereia- A New Akaviri Companion
  • 2H Animation - Warden Stance
  • 2HS - Two-handed sword animations for a Knight
  • 360 Hovering animation replacer
  • A Succubus Bust-Physics Preset
  • Adult Show XXX - ASX - deutsch
  • Adult Show XXX - ASX - French
  • Aeris - Valkyrie of the Void
  • Akaviri Martial art- Oriental swordsmanship redux
  • Alternate Dodge Animations
  • Angel And Fallen Race Beta 2.0 Mod And Fix
  • Animated Armoury - New Weapons with animations
  • Animated Prostitution - French
  • ANNA - The Anatomically Correct Wild Life Replacer
  • Art of the Catch - Polish Translation
  • AWS - Animated Wedding Scene
  • BAMM - BodySlide Armour Merge Mod
  • Buxom Wench Yuriana -Tank Healer Support Follower- and Captured Wenches Quests
  • CHSBHC v3 and ADM -- BBP TBBP Nude Body replacers---
  • Cirilla (Ciri) Fiona Elen Riannon - Witcher 3 Voiced Follower - Japanese Voice Patch
  • CIWM - Custom Idle WheelMenu
  • Code Artemisia - Over Powered Human Cyborg Follower
  • Cough in your hands Not my face - Tweaked generic idle chatter with animation
  • Dalilah - The Vulpine Assassin
  • DAR - Dark Souls Animated Armoury
  • Dragon Aspect - Toggleable and Unlimited - Wings Only Patch
  • E3 Witcher 3 Dodge Animations
  • EatingSleepingDrinking - KuNeruNomu -
  • Edda - Addon for Real Flying
  • Ella Revamped - Follower And Racemenu Preset
  • Enderal- Fores New Idles Patch - FNIS Patch
  • Estrus pour Skyrim - FRENCH
  • Female Cover Self Animations
  • Feminine Jarl Sitting Animation
  • Feminine Pickup Animation
  • Flower Girls - Scenes bucoliques en Bordeciel
  • Flower Girls - Traduction francaise
  • Flower Girls for Skyrim 32bit
  • Flower Girls for Skyrim 32bit - Russian Localisation
  • Flower Girls for Skyrim Legendary Edition
  • Flower Girls LE - Turkish Translation
  • Flufy Fox Poser for PoserHotkey Plus
  • FNIS - convert Player Idle spell to power
  • FNIS PCEA2 - Player Exclusive Animations (dynamic)
  • Frostfall - HDT Backpacks
  • Giantess Mod - Size Matters
  • Hagith Angelic Archon Armor Set (UUNP - HDT)
  • Immersive Interactions - Animated Actions LE
  • Immersive Interactions - ITA
  • M.A.R.I. - Advanced Companion Mod
  • M.A.R.I. - Advanced Companion Mod - Spanish
  • MCBM and MCBM(S) Female Body Replacer ( HDT ready ) Nude mod
  • Mist Flight Revised 2.0 Flying Mod
  • Moonlight Tales - Werewolf and Werebear Essentials
  • My Argonian preset for RaceMenu
  • Nameless Swordsmanship (two-handed)
  • No carriage beginning (skipped carriage save file)
  • Nordic 2handed attack animations
  • OSA - Russain Localisation
  • OSA - Skyrim Ascendancy Engine
  • OSEX - Russain Localisation
  • Paradise Halls Enhanced - Skyrim Slavery WIP (Russian translation)
  • PC Exclusive Animation Path
  • Poser Hotkeys Plus- For 2.5.1 -Simplifiled Chinese Translation
  • Potions Animated (Flee while you drink)
  • Real Flying (with Gliding and Collisions)
  • Reclaim Your Honor - Seppuku
  • Requiem - Animated Armoury Patch
  • Russian translation for Poser Hotkeys Plus
  • Sansa Stark from Game of Thrones - Standalone Follower Mod
  • Seductress New UNP Preset
  • Shake It Some More - Dance Animations Addon and Framework
  • Skyrim Romance 3.0 Deutsch
  • Sona - A League of Legends Follower in Skyrim
  • Staff Left Hand Animations.
  • TBSC -Transparency BodySuit-Collection
  • The Humiliation of Wonder Woman
  • Tropical Islands realoaded
  • True Spear Combat - Weapons and Animations
  • Two Handed Badass Samurai or Ronin Animations Replacer
  • Two Handed Sword Animation
  • Ultimate Superman - Supergirl Mod
  • Walk - Running Animations.
  • Witcher Style Meditate Waiting
  • XP32 Maximum Skeleton Extended - XPMSE
  • XPMSE x Belt-Fastened Quivers Workaround Preset
  • Yennefer of Vengerberg - The Witcher 3 Voiced Standalone Follower - Japanese Voice Patch
  • XP32 Maximum Skeleton Extended - XPMSE
  • Animation Limit Crash Fix LE
  • S.T.E.P. Project: Fores New Idles in Skyrim
  • S.T.E.P. Project: Fores New Idles in Skyrim
  • Installing Mods Using NMM
  • Dance Animation for Modder
  • Funny Animations And Idles
  • Shake It - Dance Animations by indexMemories
  • Amethyst Hollows Dreamworld
  • Advanced Skyrim Overhaul (aka Nature of the beast II)
  • Vampiric Thirst - Dawnguard Edition
  • Gangnam Style Dance Animation
  • Fully Animated Meals Potions
  • New Animation for Magic Casting
  • Way of the Thousand Fists
  • EatingSleepingDrinking - KuNeruNomu
  • Moonlight Tales - Werewolf Essentials
  • Real Flying (with Gliding and Collisions)
  • Shake It Some More - Dance Animations Addon and Framework
  • OSA - Skyrim Ascendancy Engine
  • Spears by Soolie Reanimate
  • Potions Animated (Flee while you drink)
  • Reclaim Your Honor - Seppuku
  • Nazeem's Death Dance.. to Cloud District
  • Giantess Mod - Size Matters
  • Female Cover Self Animations - Line Of Sight
  • New Armoury - Rapiers with third person animations
  • Animated Prostitution - Skyrim
  • Bathing Beauties or Beefcake - Luxury Suite
  • Zaz Resources - Whips Restraints and Bondage
  • Blow up -a little sexy apparel replacer addon-
  • OSex - Legacy Version 1.06
  • Flower Girls for Skyrim 32bit
  • SLAL KomAnim (Komotor Animations)
  • Female Cover Self Animations
  • Sanguine's Debauchery Enhanced
  • Bestiality Animations Pack
  • SexLab TDF Prostitution and Pimping
  • PC Exclusive Animation Path (PCEA)
  • New Animation for Running with Bow
  • New Animation for 1H Weapon
  • Horsemen Mounted Combat Enhancements
  • Blocking Combat Behavior Improvements for Skyrim
  • Proper Spell Cast Direction
  • Dual Dagger Power Attack Speed Fix
  • Skyrim Animation Load CTD: Understand the background of this unpleasant restriction. And how FNIS can help you.
  • Animation Limit Crash Fix SSE
  • Animation Limit Crash Fix LE
  • Dance Animation for Modder
  • Funny Animations And Idles
  • Moving a Steam Installation and Games
  • XP32 Maximum Skeleton Extended - XPMSE
  • installing from disc instead of steam
  • Moving a Steam Installation and Games
  • Animation Limit Crash Fix LE
  • Microsoft .NET Framework 4 (Standalone Installer)
  • .NET Framework Setup Verification Tool
  • Microsoft .NET Framework Repair Tool
  • .NET 40 Redistib install error "failed with 0x240006"
  • Possible issue where .NET Framework 4 setup reports success but fails ...
  • .NET Framework Setup Verification Tool User's Guide
  • How to Perform an In-Place Upgrade on Windows Vista, Windows 7, Windows Server 2008 & Windows Server 2008 R2
  • Dance Animation for Modder
  • Funny Animations And Idles